Archives for 2011

Making the Case for Fan Fiction

At dinner last night with my screenwriter friend, I got into a discussion of the value of fan fiction, prompted by a comment I had made that indicated that I was fan of the Showtime show, The L Word, and that I read The L Word fan fiction. My friend stated that she could not fathom someone being so obsessed with a TV show as to take the characters and expand on their world and explore their lives.

“These people who are spending so much time and energy on fictitious characters and situations should spend that time and energy cultivating their real life relationships. Only people who are dissatisfied with their lives would spend that much on fan fiction, and reading about people who aren’t even real,” she argued. She was making the argument that people who read fan fiction are “nerds,” which I don’t completely disagree with. However, she was discounting the very real emotional attachment that people have to the characters and their stories, which also discounts the values of having a space in which narratives and storytelling are explored around common interests in order to form a participatory community.

So I replied, “But you, who are a screenwriter, should know better than anyone the process of getting into a fictitious character’s head in order to explore issues and stories through an emotional narrative plot line.” I was flabbergasted that she could not see how people would get emotionally attached to fictitious characters and would want to treat them like real people when, through the process of writing a screenplay, a screenwriter treats these characters like real people in order to portray them and make them feel as real as possible.

“Filmmaking is a business. People spend years and years on films so they can get paid. People spend tons of time writing fan fiction, but never get paid!” She did have a point, a broader topic, perhaps, of how art and creativity has become commodified, standardized with rules of conventions for what will sell. Her argument also touches upon ideas of gift economy and digital labor. Indeed, The L Word Fan Fiction site is completely free. People give freely of their own time to write stories, and others give of their time to comment and give feedback. I countered my friend’s argument, “What, then, do you think of people who make webisodes and short films on YouTube? The value in fan fiction seems to lie in the formation of community. The value of these communities lie perhaps not in economic capital. The Internet has enabled a platform on which people from geographically disparate areas can gather and form a community based on a common interest, with similar levels of obsession for that interest. Perhaps its value lies in the accumulation of social capital through participating in this community.”

Or something like that. I’m paraphrasing in quotations here.

There seemed to be two points here. On one hand, we were talking about real life versus fictitious life, and the time and energy invested in exploring fictitious worlds. My friend seemed to think that unless one is getting paid for their fantasy explorations, such explorations and expansions of pre-existing worlds are not legitimate uses of one’s life and one’s time, and that one must only partake in these communities because one’s real life sucks. This leads to the other point – the point about community in fan fiction, and the very real emotional investments people have in characters and their stories. Walt Fisher, through the narrative paradigm, talks about the “cognitive significance of aesthetic communication lies in its ability to manifest knowledge, truth or reality, to enrich understanding of self, other, or the world.” (Fisher, 1989, 13) Human truth or reality includes emotions and feeling. Fiction writing, being a form of aesthetic communication, ties itself to these human emotions, rendering them real through the narrative storytelling process.

In fan fiction, writers use familiar characters, popularized on television shows, as a means by which to explore deeper narrative plots and emotional entanglements, mostly for entertainment, but through a narration, and through sharing the narration, and interacting with others, a community is formed. Sometimes the community, like The L Word fan fiction community, are built around members of marginalized social groups (in this case, lesbians and queer women), giving people a space in which they can explore or affirm their identity among people who understand. Some of these people are geographically located in areas where being not heterosexual is not ok. Fan communities, then, provide them with a space filled with people who are like them and who will not stigmatize them for who they are or what they enjoy as entertainment. In a community of obsessors, no one is one.

Fan fiction and fanvidding (wherein people use actual clips from TV shows and remix and re-edit them to tell a narrative), have long been considered stigmatized. As my friend stated, it has a reputation for being the socializing grounds for people who don’t have lives offline. An L Word fan fiction writer with whom I’ve had conversations keeps her fan fiction writing from her family. Similarly, a maker of L Word fan videos with whom I have corresponded, keeps her fanvidding life behind closed doors. One is conventionally known only by one’s username on fan fiction sites. Perhaps in the case of the L Word, there is the added stigma of dealing with homosexuality in the stories, in a time and world in which being gay or lesbian, or queer, is still stigmatized, or at the very least, marginalized.

The L Word fan fiction seems to have a double-whammy effect in terms of its marginalization. First, it’s fan fiction. Second, it’s fan fiction based on a show filled primarily with members of a marginalized social group (lesbians).

When Showtime’s TV series, The L Word, first aired in 2004, it was hailed, on one hand, as a “groundbreaking” show which had a cast and plots centered around lesbians and their lives, and on the other, as a squandered opportunity, stereotypically Hollywood with their skinny portrayals of characters, that does injustice to the lesbian community as a whole. (http://www.offourbacks.org/LWordRev.htm) Shortly after the inception of the show, fan fiction communities sprung up on the Internet with stories revolving around the characters in The L Word, many addressing the unsatisfactory handlings of the canon storyline as seen on Showtime. The most popular of these is a site that is aptly named “The L Word Fan Fiction” (http://fanfiction.l-word.com/fanfiction_list.php). One of the more popular coupling on the site is Bette and Tina, a canonical couple who, in the canon storyline, had started out as a committed couple, and, after six years of twists and turns, end up back together. Many people on fan fiction sites see them as the epitome of love. Throughout the six canonical TV seasons, there are a few moments or events that happen that I call “points of trauma.” For the Bette and Tina relationship, there are about 3-5 major ones. I’ve noticed that many fan fiction stories revolve around explaining these points of trauma, expanding on the characters’ actions and thoughts, sometimes to the point of psychoanalysis, and using re-narration and re-telling of the canonical story, and taking it in different directions, as a healing process – to heal both the characters, and the writers, who, being fans with real emotional investments in these fictitious characters, experienced the trauma as well.

I will be talking about these points of trauma in more specificity in a future blog post, as well as the interconnectedness and cross-references of the stories within the fan fiction community.

Just One of the Low Millions?

 

Zombies are, for me at least, a rich subgenre of horror that allows us to explore a host of issues that deal with issues of politics, economics, and class. Even scholars who are only vaguely familiar with the topic can often cite the cultural critiques latent within George Romero’s Dead trilogy.

Over the past two years, our group has bandied about different concepts that deal with pop culture and the political, with mention of terms like “movements,” “groups,” and “masses” calling to mind the ways in which issues of power and powerlessness manifest in the zombie genre. Although we can talk about the larger ways in which horror intersects with notions of power, zombies, out of all the monstrosities, provide a more direct understanding of the relationship between individuals/communities and minorities/majorities.

In particular, I am curious about the ways in which zombies are being reinterpreted in modern culture:  employed in the 1930s as symbols of colonialism, resurrected in the 1960s to showcase the ills of consumer culture, and tweaked in the 2000s to evidence fears surrounding biological agents, zombies have always been, in some ways, representative of a fear of being subsumed by the masses. And yet the rise in zombie subculture seems to have split in recent years:  although we continue to preoccupy ourselves with surviving the impending zombie apocalypse (hint:  take up parkour), we also seemingly exhibit an increased desire to become zombies through events like zombie walks/crawls. Moreover, looking to online spaces—which are, in their own ways, very much about communities—we also glimpse a thriving group of individuals who choose to play as zombies in various forms.

What does all of this mean for the ways that we consider ourselves in relation to the communities around us?

 

Although groups like Invisible Children seem quite distinctly different from zombies, I wonder about how individuals in both organizations negotiate their identity as members of a highly-visible subculture that, most likely represents a national minority, might at times be a majority in local societal contexts. Moreover, in both situations, we have (primarily) young people who toe the line between belonging to a group and maintaining a sense of individuality within the mass—or maybe members do not fear being “swallowed up” by the group at all.

The more that I learn about how zombie culture is being enacted and embodied in real world practices, the more that I think about how lessons for political action can be extracted and utilized. But then again, zombies have always been about politics.

Chris Tokuhama studies popular culture, youth, Suburban/Gothic Horror, and media as a graduate student in the Annenberg School for Communication and Journalism at the University of Southern California while balancing a full-time job in the Office of College Admission. Primarily interested in modern mythologies and narrative structures, Chris has often reimagined the Scarecrow as a zombie. Comments, questions, and Starbucks gift cards can be sent to tokuhama [at] usc [dot] edu.

 

Possibilities for Engaged Scholarship

I’ve been thinking lately about engaged and other forms of participatory scholarship and how it might apply to the work that we’re doing at Civic Paths.  Engaged scholars are intentional in crafting a relationship with their work that includes a dedication and involvement with their subject matter; the scholar admits to becoming a stakeholder rather than attempting to remain objective and uninvolved.  This kind of framing connects to a trend in qualitative methods where scholars deeply consider the potential impact of their work, and attempt to challenge the power dynamic that appears to so starkly distance researchers from their subjects.  By engaging with participants in this way, researchers can also begin to employ different notions of traditional concepts like validity and voicing.  For instance, new knowledge and findings can be validated by the participants, rather than just the researcher, and the voices of the participants can be utilized within the writing process alongside the voice of the researcher.

Although our research collective sometimes shies away from discussing our relationship with organizations, it seems that there is a standard default that has been assumed—we are studying and learning from these organizations, and we are not intervening in their work in any way.  Whether or not it is intentional, this assumption upholds the position that we must remain academics, and they must remain practitioners, and that a divide exists between the two.  I would like us to question these assumptions, for a number of reasons.  First, our process of growing knowledge and developing insights about how young people become civically engaged via participatory culture could be strengthened by a sense of collaboration and reflexivity, rather than assuming the traditional posture of the (knowing) academic and the (unknowing) subject.  Although I don’t feel that anyone actually believes that academics are superior to practitioners, we still need to consider the implications of choosing conduct our research in a traditional fashion.  Given the unique relationships that we already have with these organizations (for instance, that we present together at academic conferences), it seems natural to begin to question our own methodologies.  Moreover, it is safe to say that we already are stakeholders in the project of helping young people to become civically engaged—we have a firm opinion on the matter, which is that our society is improved when more people are civically engaged, and so we are invested in learning about this process so that we can find new ways to encourage others to do the same.

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Definitions of Otaku and Hikikomori

I was surprised at a wrong definition of Otaku listed on Urban Dictionary.com…

Otaku is defined in the Urban Dictionary as follows:

Otaku is the honorific word of Taku (home). Otaku is extremely negative in meaning as it is used to refer to someone who stays at home all the time and doesn’t have a life (no social life, no love life, etc). Usually an otaku person has nothing better to do with their life so they pass the time by watching anime, playing videogames, surfing the internet (otaku is also used to refer to a nerd/hacker/programmer). (death_to_all, 2003)

Then I finally realize why some American people couldn’t tell the difference between Otaku and Hikikomori.

Wikipedia listed more appropriate definition as follows:

In modern Japanese slang, the term otaku refers to a fan of any particular theme, topic, or hobby. Common uses are anime otaku (a fan of anime), cosplay otaku and manga otaku (a fan of Japanese graphic novels), pasokon otaku (personal computer geeks), gēmu otaku (playing video games), and wota (pronounced ‘ota’, previously referred to as “idol otaku”) that are extreme fans of idols, heavily promoted singing girls. There are also tetsudō otaku or denshamania (railfans) or gunji otaku (military geeks).

So, English translation could be maniac or mania. Otaku people have a specific and profound interest in something and they can interact with other fans in person and online even though they talk and act in a geeky way. Otaku can be used positively to express their expertise.

On the other hand, Hikikomori people have sever difficulty in social interaction so that they stay at home all the time, have nothing better to do with their life, and pass the time by watching anime, playing videogames and surfing the internet as Urban Dictionary explains about Otaku people. I don’t know how this misinterpretation started but it might be attributed to the honorific word of Taku (home) since the image of being at home can be connected the word, Taku.

The meaning of new terms created in popular culture is always changing and hard to define. While researchers have hard time to keep up with changes, the participatory culture like Wikipedia can take more prompt action about popular culture.